GAME REVIEW: Assault City

sega-master-system-assault-city

Assault City holds a unique place in my gaming history in that it was the first cartridge I ever had for my Master System. Up until getting this for Christmas ’91 I was stuck playing Hang-On and Safari Hunt; the two built in games for the Master System Plus. After having pretty much burned out my console playing those games I was eager to try something new. Putting in that cartridge felt like I was loading a 30-round magazine in to an M-16 assault rifle and I was about to go on the rampage destroying the robot monsters that were poised to wipe out humanity (bare in mind I was 7 at the time). So playing it again over two decades later how does this game hold up?

AC2

First thing you should know is that this game is very story oriented with cut screens between levels full of story. Is that a good thing? If you like reading and you like a recycled Terminator plot then yes. In the latter half of the 21st century, robots have been our servants doing all the tasks we humans don’t like doing and then one day the control system used to function these robots rise up to annihilate their human oppressors. You play as Joe, one of the last of the humans remaining and he is hell-bent on destroying, Skynet…uh…I mean the control system which forces the robots to kill.

AC1

As a game this is a side scrolling shooter. You have no control over the speed at which the screen scrolls and this can be frustrating as it forces you to battle everything that comes at you. There are two versions of this game; the controller version and the Light Phaser version. Now I have never played the Light Phaser version as I am told the game is quite rare here in the UK. What I will say though is that the Light Phaser (if it was feeling accurate) would probably be the better version as I am sure you could shoot the hordes of robots a lot faster. Again though this was depending on whether it had the right conditions since playing Safari Hunt with the gun was often problematic. The controller version has the problem of the targeting reticle feeling slower than a bus at times. It can be an extremely frustrating aspect of playing this game as you seem to spend time sending it across the screen to attack a target that will have already fired at you by the time you get there and then another enemy will appear on the other side of the screen and the same happens again. All is not lost however because once you master how to best use the targeting reticle such as accepting a hit off the one guy on the left in order to destroy the four on the right you have pretty much mastered the game.

AC3

What this game really has going for it however is the look and the sound. Firstly; it has one of the best looking covers of any Master System game in my humble opinion and I remember when I first saw it how excited I was by the picture of those two tripod robots. The look of the game itself for the most part is very good with some interesting robot designs. My only criticism of the robots is that some of the animation of their movements could be a bit smoother as there seems to be little in the way of transitions e.g. one of the bosses is this floating head thing that fires energy bolts from its mouth. The movement of this mouth is open then closed; there’s no opening of the mouth. Also the backdrops rarely change as you progress through the levels making the game feel reptitive at times. Some levels are more interesting to look at than others such as the junkyard but then you have scenes like the one in the picture below where its just blue bricks/lockers/whatever they are supposed to be. The music that accompanies the game is great and really makes you feel like you are in an action movie from the late 1980s.

AC4

I still enjoy this game although I can’t figure out how much of that is nostalgia. I understand when people say that some parts of it is quite repetitive because in places, it is. It’s also a tough game with some segments feeling like the entire robot army is pouring on to the screen then at other times you might just get one little droid to destroy before a few seconds of nothing before the hordes attack again. I do like that they included a hefty amount of story which makes it feel more than mindless shooting. If you are a fan of shooter games I would say this would appeal to you.

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2 thoughts on “GAME REVIEW: Assault City”

    1. I’ll be honest and say I never used the Zapper. Like I said in the review the Light Phaser needed to have perfect conditions in order to work properly. That or you just put it on the screen over the target you want to hit. Thats how I remember it anyway. It has been a few years

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