GAME REVIEW: Star Trek DS9 – Crossroads of Time

Mark Berryman and Tony Wilkins finally find a retro Star Trek game that doesn’t make them want to go on a Klingon-style rampage.


Anyone who has read our Star Trek Generations – Beyond the Nexus review will know that when it comes to Star Trek and retro games that rarely do the two crossover in a good way. The aforementioned game was a painfully dull affair being a mix of confusing and slow space action, a puzzle game and a shooter. So when we found ourselves with a little known game based on the Deep Space Nine incarnation of the show we were understandably skeptical.


We knew nothing of this game before playing it. As we have come to expect from a Star Trek game there was the need to read a Captain’s Log but fortunately this one was quite short. The game begins with the player as Benjamin Sisko in his office when he receives a call from Odo asking him to go to his security office after an engineer has been attacked. Thus begins the story about political double dealings, mystical revelations and (surprisingly for a 16-bit era Star Trek game) a fair amount of action. DS9 – Crossroads of Time has several things in its favor that makes it stand apart from its brethren. Firstly the pacing is a lot faster keeping it interesting and the player is given a great deal of freedom to explore the beautifully rendered station. Action is defintiely the order of the day in this game with Benjamin Sisko grabbing a phaser within the first few minutes of gameplay and having to fend off Bajorans or Cardassians trying to blow up the station.


While some of the other Trek games of the era claim to tie in with the franchise this is one of the few that genuinely does. The game was produced during the early seasons of the show where the story of Cardassian-supported Bajoran separatists was a major plot point. This game builds on that storyline giving the player a feel of being involved. Perhaps the level every Trekkie wants to play however is the orb-generated Battle of Wolf 359 level where Sisko is back aboard his old ship, the USS Saratoga, fighting the Borg. Although sadly the level differs little from any of the others with the same gameplay it is still fun.


Gamewise it is a blend of action/adventure with some RPG elements. Many of the action segments where you run around with a phaser and have a specific goal such as diffusing bombs or fending off Cardassian troops play like several sci-fi inspired games of the time such as Batman Forever and Demolition Man. It is very much a 2D affair with no real way to outflank attacking enemies. Instead you have to duck or hide behind barrels, etc to avoid enemy fire before jumping up to attack. There are also some unique levels such as piloting a Runabout through the wormhole but again it is a 2d side scrolling affair albeit a beautifully depicted one.


Easily one of the better games of the Star Trek franchise to make it on to a 16-bit console we have to say from an objective viewpoint it is a game that will only really appeal to Trekkies so its a good thing we are. There’s just so much to give to the fans that it would really be lost on anyone else.

Thanks for reading…



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